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D&D 5th Edition

Compendium

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Perfect Plan

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Beginning at 1st level, you become a master at devising the best course of action for the future. When you complete a long rest, you gain a number of Perfect Plan dice, as shown in the Perfect Plan Dice column of the Tactician table, which are d4s. Upon receiving these dice, you can spend 10 minutes concocting a plan that includes a number of willing creatures up to 1 + your Intelligence modifier (minimum of 2 creatures). Whenever a creature that is a part of your Perfect Plan and that can see or hear you makes an attack roll or ability check, you can use your reaction to expend one of your Perfect Plan dice, adding the roll to the result. You can wait until after the d20 is rolled before deciding to use this feature, but must decide before the DM says whether the roll succeeds or fails.

Once a Perfect Plan die is rolled, it is lost, and only one Perfect Plan die may be used at a time. You regain all expended Perfect Plan dice when you complete a long rest.

When you reach 7th level, you can add your Perfect Plan dice to saving throws in the same way you would to a creature’s attack rolls or ability checks.

Attributes

Subtype
Tactician
Type
Class Feature